![]() xml and finally the actual filename not including the extension. Now wiiflow looks for the displayed title first in custom_titles.ini then in. changing the file name will not allow the game to be played, so if you notice the game isn't playable, just change the name back (It is advised to change the names in the custom_titles.ini file tutorial here or using the titles found in databases in the ROOT://wiiflow/plugins_data folder). ***WARNING*** some emulators like PS1, NEOGEO, MAME, etc. Here I changed the names to what I want to see on the wiiflow side of the titles on the flow. The romdir in this case would be fceugx/roms and this allows wiiflow the path and the location of the rom files needed for this specific plugin. I also added the saves files so that the games can be saved there. nes files into a folder I created called roms, so all of my roms directly associated with this emulator. In my case, I named this folder to fceugx. On the ROOT of the USB create a new folder. In my case, my roms are located on my USB drive. Arguments is a default that should not be messed with, but it allows wiiflow the basics of finding the locations of your files so it provides the specific path format.įor romdir, we must first create a location for our files to be read from. Its that sweet jingle of the system when you select the game (Later I will show how to make custom ones). Bannersound sounds are files that are used by wiiflow to use when the game boots up. The cover color changes the color of the box covers. The console cover id is set to Nintendo but I don't mess with this. For ex: metroid.nes The file extension is. Filetypes is associated with the extension of the file of your rom/game. dol file should be kept the same but this is the file in the same folder in which wiiflow uses to boot from when you select the game. The coverfolder is the location of your box art (All covers for different emulators, you will have to download by hand and upload for each title!), I will get more into it a bit later. The magic is the specific number associated to this specific emulator. A rundown, the displayname is the name of the application you are using and what the name of the emulator you are using. Select for GameCube Loader Nintendont, widescreen patch on, Wii U (If this applies to you) on, and Emulate MemCard Enabled. Then go to your GameCube section, and choose a game, press on the gear icon located to the right. From here set Wii Partition GameCube and plugin(this allows all your other games from other emulators to run from USB) partition to USB1. In WiiFlow, On the bottom right hand corner, press the gear icon to enter the settings menu, and select game partitions. As default, WiiFlow scans for files on the SD card. Now plugging the USB into the system, you notice that it is not reading any files. These two names can most likely be changed, but for sake of simplicity, I would keep them at these names. wbfs files, and it will put it into a format that is readable by wiiFlow. The backup manager will convert your ISO's into. All you have to do is drag your legitimate ISO and have it transfer and format the games for you so it is readable and playable by the Wii or vWii. In my case, my USB Drive will hold all my games (Your own copies) and SD card to hold all my other files.ĭownload WiiFlow Lite here and click and drag both files into the root of your SD ( DO NOT DOWNLOAD if you are using the master pack, also If you already have an apps folder, open it and place the folder inside).įor Wii Games I would use Wii Backup Manager. If drive is too big, download a software that will force format your SD into FAT32. You MUST have CIOS's if you are loading from a USB or HDD. For this purpose I will be using my 64 GB SD card and 256 GB Flash drive. ![]() I used this tutorial on how to load the CIO'S for your drive), SSD, you name it. Can be a Hard drive, flash drive(reported to have issues but I have used a 256 GB flash drive on my vWii and hasn't given me any issues. You must have an SD card and/or an external drive of some sort. if not you can find how to here (Wii and vWii have different CIOS, make sure to download the correct one!) You MUST have Homebrew in order for this to work!Īlso I am assuming that you already loaded the IOS to the back USB port so that the Wii or Wii U can read your USB. ![]() Here is a newer guide I found that is a quick rundown how to properly hack your Wii. To start off I am assuming you guys have already have been able to install the Homebrew Channel onto your Wii or vWii using your method of choice.
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